You can click on each tile to see images of the project.
With my group, I created a sales website, with sign up, log in and disconnect functions, linked to a PostgreSQL database. Users can modify their data. In this website you can add courses to your favorites, manage the website's cookies…
I integrated sevral APIs, for example to make typing and verifying and adress easier. I also made the website more interactive with JavaScript. The software pattern used is MVC but I also coded MVVM projects using C# and WPF. I helped writing the documents that prove that the website is legal, especially regarding the GDPR. I coded a part of the website that handles cookies. We coded in group using Git and Azure DevOps.
MonoGame is a powerful cross-platform framework that gives a development experience less guided and harder than with mainstream game engines like Unity or Godot. This is where I started to work in group to make the best code possible, using Git.
I created an excel interface, with my team, answering to the demands of the company that my university. I did the majority of the VBA code, for example, to calculate optimal stock levels, determine the number of machines to purchase, the number of employees…
With the game engine Godot, I made a video-game in which the player can go back in time. The enemy's movement is mainly handled by the engine, but I didn't used any plug-in or code from the internet. For now it's a prototype, and the way the game works isn't clear enough, so I will add UI elements for the player to understand it more.
You can access a video of the prototype by clicking here.
With my university, I leant to code WPF apps with the MVC and MVVM software design patterns. I coded small softwares that are linked to a PostgreSQL database (sometimes I used json instead). I used bidning to ling WPF and C#.